Okay, I'll be honest, I haven't finished this game yet. I'm getting close to the end, but I got mad and stopped playing. Forever? No, I don't think so. But just until I develop a strategy that won't make me start over from the beginning...
First of all, I love this game. The artwork, designs, game play, and story are excellent. The voice acting is pretty good too, though I really do get irritated watching the lesser players (NPCs) open and close their mouths like goldfish when you talk to them.
The battle system is fun too, based on a ring system similar to Shadow Hearts. The big difference is you can move your characters all over the battle field and choose which attacks and styles you want to use; there is no turn based fighting so to speak. You pick who you want to move and move them, after this little bar (called the leadership bar) fills up. I'd call it a semi-active battle system. *laughs* I would prefer the other characters handle their own affairs, as this game moves extremely fast when it comes to battling, and it's really hard to keep an eye on three characters and however many monsters they're throwing at you all at the same time. Needless to say, some of the battles can be really tough (and VERY, VERY long), but once you figure out a strategy that works well, you can come out ahead...most of the time.
Characters can learn different fighting techniques. Sometimes you find a scroll that teaches them, other times you train at dojos--for a hefty price. Three skills can be equipped at once. Skill require 'chi'. There are a handful of various chi available. Some of it is natural, other times you'll need to use talismans to boost the chi for whatever skill your using. Chi are Fire, Earth, Mountain, Air, Water, Lightening, Ice, Celestial...I think that's it...Anyway, the more powerful the chi of whatever sort, the more powerful those attacks based on the chi will be and visa versa.
Game play is fairly linear. There's not a lot of side questing and the game pretty much guides you to where you need to go. Maps are locked down until you complete missions, so you can't stray away into another place and forget your objective (or level up, but more on this later). Only later in the game do you get more freedom to wander about. If you're like me, I enjoy a lot of side quests. They're fun. Which makes me sad for this game. However, the really fun characters make up for it, as does the story line.
So, if there's no side questing, how is it I've logged 60 some hours on this game already (other than being unemployed and having nothing else to do)? And how is it I haven't finished it yet? Let me tell you. Walking. You WALK everywhere! If you run, the monsters surprise you (which sucks) and you miss the treasure chests, which are pretty important in this game since buying armor/weapons/accessories is a pain in the ass. You have two modes of travel: Dash mode, which lets you run at the usual RPG character's pace; and Search Mode, where you plod along, seeing all the monsters and treasures. So yes, walking is the bane of my existence right now...
But you want to fight all the monsters you can anywhere. I mean it. Kill them all. Every last one of them, except those blue guys in the mountains. They'll kill your ass. The rest, destroy them. Why? Because you need to level up--and that is FRIGGEN HARD TO DO in this game. There is no rhyme or reason to the distribution of EXP given after you defeat a monster. Some of the weakest monsters give the most EXP. Many of the hardest give you almost nothing. Monsters DO NOT return after you leave a screen. They're gone. For lord only knows how long. Nothing pisses me off more than fighting three big ass hairy bastards with swords, nearly dying...just to get one measly point added to my EXP bar.
I have spent hours chasing down monsters, clearing entire dungeons; and at this late point in the game, wandering all over the map killing everything in sight. My characters are between level 50 and 65 right now. My goal is 75 for Calintz. I cry tears when I think about how hard that will be.
Why level 75? Because I don't want to have to use that horrible "Counter Mode" to fight the final boss. Back to the styles you can learn--you see, each style has a different mode: Counter, Standard, or Combo. All styles come with Standard. That's nothing fancy. That circle you use to attack spins at a regular rate and you punch in the buttons for a hit or miss. HOWEVER--the counter and combo modes spin at such a blinding rate your eyes about pop out of your head. I thought maybe I was just getting old, so I asked my 11 year old and he said, "No, that's nuts." Not only that, in those modes you cannot guard--at all. So if you get hit--bye bye HP. This only happens when you miss a button though (sarcasm). BTW, if you even miss ONE button in the sequence, YOU LOSE YOUR TURN! Better hope your buddies fighting with you like you a lot so that leadership bar fills up fast.
See...this is why I'm angry. I'm one of those people who levels up and just cuts through the game. I can't do that here. Now I'm forced to use some insane 'technique' to finish, and I'm pissed about it. If I spend 30 minutes killing a monster, I want some big EXP. I don't want to wander all over the place for three hours killing whatever I can find to gain a few levels, regardless of my obsession.
The game IS fun. Some of these little bothers make it challenging. However, the leveling up system really does suck, and there could be some better tweaking with the battle system's ring (or Trinity Circle, as they call it). The game has so many avenues to branch out--side quests and such, which would really add to the fun factor. The best I can explain it is that if you like character and story driven games, play this one. It won't let you down in that area. Just be prepared to get really annoyed at the loose ends that are flapping in the breeze (with the battle system and leveling system designs).
Posted by Zoso at December 27, 2005 08:11 PMAh! THAT'S the other game I meant to buy! Thanks for reminding me.
Posted by: J00kst3r at December 27, 2005 09:31 PMYeah, it's a cool game, despite all the nitpicks I have with it. Just be prepared for the leveling system...KILL EVERYTHING YOU CAN!
Posted by: Zoso at December 27, 2005 10:24 PMI would prefer the other characters handle their own affairs, as this game moves extremely fast when it comes to battling, and it's really hard to keep an eye on three characters and however many monsters they're throwing at you all at the same time.
Er, so it's like SO3, only with all characters on manual...? Yikes. O_o
Posted by: Sharon at December 27, 2005 11:28 PMYeah, pretty much. You have to move all the characters on your own. If you need healing, the chi running low, status effects all at the same time, you're pretty much screwed.
The "Leadership Bar" is sort of like the Fury Bar in SO3, except it pertains to ALL the characters. If it isn't at a certain point, you can't do anything. Which is why you have to manage relationships with the other characters. The better relationships you have, the faster the bar fills up in battle.
Oh, and if the monsters have better "leadership" than you, their bar fills up faster. Sometimes they can hit you three times or four to your once (if leadership is poor). Big Yikes here...but thankfully it's usually just the bosses and dojo masters that do this. Those blue monsters in the mountains can too--but they just plain SUCK! (grrr)
Even worse, if you get hit with something like paralysis or petrification, your leadership falls and that character can't guard. Which means the monsters, even weak ones, can hit more times and do more damage. *sigh* Paralyisis is popular in this game too...
Best strategy is to take the person(s) with highest defense and HP and use them as sheilds/attackers while a healer stands behind. Doesn't help much if the monster/boss has a high range of attack though.
It can be pretty difficult. The battles can last awhile. I think my longest was thirty minutes so far. The only saving grace I think is the fact that most monsters act the same way. The AI isn't intellegent like is was in SO3. It's pretty repetitive. Once you learn how to deal with a certain type of monster, or learn which ones need to be taken out first, you just set up your strategy (quickly postioning characters on the field) and get down to business.
However, in boss battles, it's usually twice as fast and you're hit twice as hard. Often I'll find myself using a significantly weaker character to run in and attack once, then run out of range, while Calintz takes all the hits (since his defense is so high). Or I'll move one character completely out of the battle (other side of the field) and just set a healer behind Calintz and rotate attack-heal-attack-heal and so on.
It's a fun game, but I really think they could have put more effort into smoothing out all the inconsistancies that make the battling--tedious.
At least there are no 'ring status effects' though. *laughs*
Posted by: Zoso at December 28, 2005 12:20 AMOh maaaaaaaaan I love that game. (I have a teeeeeensy little bit of a thing for Haren. Hell if I know why, because he HATES Calintz. HATES HIM.)
Also, anyone else think that Azadhi or whatever looks like Marilyn Manson? Because it seems like it to me.
Posted by: Suu at December 30, 2005 05:23 PMI thought he looked like him too!
Have you finished it yet? Did you run into the same problems as I did? I need to sit down and complete the game...
Posted by: Zoso at December 30, 2005 07:05 PM